West Skrevet Maj 16, 2020 Del Skrevet Maj 16, 2020 Phantom Gunshop Jeg har valgt at give denne E2 ud gratis, da jeg mener i skal belønnes for at være så gode medlemmer. -> Det her var en af de første E2'er jeg lavede efter mit unban, så derfor kan koden godt virke lidt DUSTY & RUSTY. Billeder Kommandoer Koden Spoiler @name Phantom 1.0 @inputs E:wirelink [U, R1, R2, R3, R4, R5, R6]:entity @outputs @persist [Set, Temp, Stats, Blacklist]:table @trigger local CLK = clkName() if(first() | ~E & E){ function string getTime(){ Date=date() Date["hour",string]=Date["hour",number]>9 ? ""+Date["hour",number] : "0"+Date["hour",number] Date["min",string]=Date["min",number]>9 ? ""+Date["min",number] : "0"+Date["min",number] return Date["hour",string]+":"+Date["min",string] } Set = table( "Name" = "P H A N T O M", "Message" = "Betaling...", "BlacklistMessage" = "Unblacklist", "BlacklistCMD" = "!sorrybro", "BlacklistPrice" = 10000, "Profit" = 2000 ) Stats = table( "Earned" = 0, "Turnover" = 0, "Sales" = 0, "Customers" = 0, "TotalValue" = 0, "Weapons" = 0, "StartTime" = getTime() ) runOnAllChat(1) function number wirelink:egpButton(Index:number,Player:entity){ Pos=This:egpPos(Index) Size=This:egpSize(Index)/2 return inrange(This:egpCursor(Player),Pos-Size,Pos+Size) } function wirelink:egpRemoveArray(IDs:array){ foreach(K,V:number=IDs){ This:egpRemove(V) } } function void entity:addBlacklist(){ Blacklist[This:steamID(),entity] = This } function void entity:removeBlacklist(){ Blacklist:remove(This:steamID()) } function entity entity:isBlacklisted(){ return Blacklist[This:steamID(),entity] } function string entity:getWepName(){ return This:isShipment() ? This:shipmentName() : "Udsolgt" } function number entity:getWepPrice(){ return This:isShipment() ? This:shipmentPrice()+Set["Profit",number] : 0 } function string entity:getRemainInfo(){ return This:isShipment() ? This:getWepName()+" - "+This:shipmentAmount() : "Manglende shipment!" } function void msg1(S:string){ printColor(vec(0,127,127),"PHANTOM",vec(255)," - "+S) } function void msg2(S:string){ printColor(vec(255),S) } function void tempReset(){ for(I=1,6){ Temp["Gun"+I,number] = 0 } Temp["Price",number] = 0 Temp["CurUser",entity] = noentity() } function string mf(Amount:number){ Formatted=Amount:toString() LastFormatted="None" while(1){ Formatted=Formatted:replaceRE("(-?%d+)(%d%d%d)","%1.%2") if(Formatted==LastFormatted){ return Formatted+" kr" } LastFormatted=Formatted } } function void wirelink:drawSetup(){ This:egpClear() This:egpBox(1,vec2(256,256),vec2(512,512)) This:egpColor(1,65,65,65,255) for(ID=1,4){ local Y = 156 + (ID * -86) + 76 This:egpBox(1+ID,vec2(106,Y),vec2(766,472)) This:egpAngle(1+ID,-35) } This:egpColor(2,0,157,157,255) This:egpColor(3,0,127,127,255) This:egpColor(4,0,97,97,255) This:egpColor(5,0,67,67,255) This:egpBox(6,vec2(356,256),vec2(512,322)) This:egpMaterial(6,"vgui/gradient-d") This:egpAngle(6,90) This:egpColor(6,13,13,13,191) This:egpBox(7,vec2(256,156),vec2(512,322)) This:egpMaterial(7,"vgui/gradient-d") This:egpAngle(7,180) This:egpColor(7,13,13,13,191) This:egpBox(8,vec2(156,256),vec2(512,322)) This:egpMaterial(8,"vgui/gradient-d") This:egpAngle(8,270) This:egpColor(8,13,13,13,191) This:egpBox(9,vec2(256,356),vec2(512,322)) This:egpMaterial(9,"vgui/gradient-d") This:egpColor(9,13,13,13,191) This:egpText(10,Set["Name",string],vec2(256,156)) This:egpAlign(10,1,1) This:egpFont(10,"Roboto",40) This:egpBox(11,vec2(256,176),vec2(256,1)) This:egpPoly(12,vec2(304/1-0,90/1+126),vec2(304/1-0,110/1+126),vec2(256/1-0,159/1+126),vec2(256/1-0,139/1+126)) This:egpPoly(13,vec2(256/1-0,159/1+126),vec2(256/1-0,139/1+126),vec2(208/1-0,90/1+126),vec2(208/1-0,110/1+126)) This:egpPoly(14,vec2(208/1-0,90/1+126),vec2(224/1-0,126/1+126),vec2(224/1-0,191/1+126),vec2(208/1-0,206/1+126)) This:egpPoly(15,vec2(208/1-0,213/1+126),vec2(208/1-0,233/1+126),vec2(304/1-0,138/1+126),vec2(304/1-0,118/1+126)) This:egpPoly(16,array(vec2(0,0),vec2(0,15),vec2(3,12),vec2(5,15),vec2(7,15),vec2(6,11),vec2(10,10))) This:egpColor(16,0,0,0,217) This:egpParentToCursor(16) Temp["Page",number] = 1 } function void wirelink:drawSelection(){ This:egpRemoveArray(array(12,13,14,15,16)) This:egpBox(12,vec2(50,86),vec2(100,32)) This:egpColor(12,16,16,16,255) This:egpText(13,"TILBAGE",vec2(50,86)) This:egpAlign(13,1,1) This:egpFont(13,"Roboto",20) This:egpBox(14,vec2(256,456),vec2(256,30)) This:egpColor(14,26,26,26,215) This:egpBox(15,vec2(256,471),vec2(256,1)) This:egpText(16,mf(Temp["Price",number]),vec2(256,456)) This:egpAlign(16,1,1) This:egpFont(16,"Roboto",20) This:egpPoly(17,array(vec2(0,0),vec2(0,15),vec2(3,12),vec2(5,15),vec2(7,15),vec2(6,11),vec2(10,10))) This:egpColor(17,0,0,0,217) This:egpParentToCursor(17) timer("Guns1",300) timer("Guns2",600) Temp["Page",number] = 2 } E:drawSetup() timer("Distance",4000) } if(~U & U & ops()<125){ if(Temp["Page",number] == 1){ if(E:egpButton(1,U)){ if(!U:isBlacklisted()){ E:drawSelection() Temp["CurUser",entity] = U } else{ sendMessage(U,"Hey! Du er blevet blacklistet her! Brug "+Set["BlacklistCMD",string]+" for at k"+oe()+"be adgang her til igen.") } } } elseif(Temp["Page",number] == 2){ if(E:egpButton(12,Temp["CurUser",entity])){ E:drawSetup() tempReset() } elseif(E:egpButton(17,Temp["CurUser",entity]) & R1:isShipment()){ if(!Temp["Gun1",number]){ Temp["Gun1",number] = 1 Temp["Price",number] = Temp["Price",number] + R1:getWepPrice() E:egpColor(20,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun1",number] = 0 Temp["Price",number] = Temp["Price",number] - R1:getWepPrice() E:egpColor(20,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(18,Temp["CurUser",entity]) & R2:isShipment()){ if(!Temp["Gun2",number]){ Temp["Gun2",number] = 1 Temp["Price",number] = Temp["Price",number] + R2:getWepPrice() E:egpColor(21,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun2",number] = 0 Temp["Price",number] = Temp["Price",number] - R2:getWepPrice() E:egpColor(21,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(19,Temp["CurUser",entity]) & R3:isShipment()){ if(!Temp["Gun3",number]){ Temp["Gun3",number] = 1 Temp["Price",number] = Temp["Price",number] + R3:getWepPrice() E:egpColor(22,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun3",number] = 0 Temp["Price",number] = Temp["Price",number] - R3:getWepPrice() E:egpColor(22,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(26,Temp["CurUser",entity]) & R4:isShipment()){ if(!Temp["Gun4",number]){ Temp["Gun4",number] = 1 Temp["Price",number] = Temp["Price",number] + R4:getWepPrice() E:egpColor(29,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun4",number] = 0 Temp["Price",number] = Temp["Price",number] - R4:getWepPrice() E:egpColor(29,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(27,Temp["CurUser",entity]) & R5:isShipment()){ if(!Temp["Gun5",number]){ Temp["Gun5",number] = 1 Temp["Price",number] = Temp["Price",number] + R5:getWepPrice() E:egpColor(30,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun5",number] = 0 Temp["Price",number] = Temp["Price",number] - R5:getWepPrice() E:egpColor(30,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(28,Temp["CurUser",entity]) & R6:isShipment()){ if(!Temp["Gun6",number]){ Temp["Gun6",number] = 1 Temp["Price",number] = Temp["Price",number] + R6:getWepPrice() E:egpColor(31,6,204,113,255) E:egpSetText(16,mf(Temp["Price",number])) } else{ Temp["Gun6",number] = 0 Temp["Price",number] = Temp["Price",number] - R6:getWepPrice() E:egpColor(31,255,255,255,255) E:egpSetText(16,mf(Temp["Price",number])) } } elseif(E:egpButton(14,Temp["CurUser",entity]) & Temp["Price",number] > 0){ moneyRequest(Temp["CurUser",entity],Temp["Price",number],Set["Message",string]) } } } if(clk(CLK)){ switch(CLK){ case "Guns1", if(Temp["Page",number] > 1){ E:egpBox(17,vec2(136,256),vec2(100,80)) E:egpColor(17,26,26,26,215) E:egpBox(18,vec2(256,256),vec2(100,80)) E:egpColor(18,26,26,26,215) E:egpBox(19,vec2(376,256),vec2(100,80)) E:egpColor(19,26,26,26,215) E:egpBox(20,vec2(136,296),vec2(100,1)) E:egpBox(21,vec2(256,296),vec2(100,1)) E:egpBox(22,vec2(376,296),vec2(100,1)) E:egpText(23,R1:getWepName(),vec2(136,256)) E:egpAlign(23,1,1) E:egpFont(23,"Roboto",15) E:egpText(24,R2:getWepName(),vec2(256,256)) E:egpAlign(24,1,1) E:egpFont(24,"Roboto",15) E:egpText(25,R3:getWepName(),vec2(376,256)) E:egpAlign(25,1,1) E:egpFont(25,"Roboto",15) E:egpPoly(35,array(vec2(0,0),vec2(0,15),vec2(3,12),vec2(5,15),vec2(7,15),vec2(6,11),vec2(10,10))) E:egpColor(35,0,0,0,217) E:egpParentToCursor(35) } else{ stopAllTimers() } break case "Guns2", if(Temp["Page",number] > 1){ E:egpBox(26,vec2(136,356),vec2(100,80)) E:egpColor(26,26,26,26,215) E:egpBox(27,vec2(256,356),vec2(100,80)) E:egpColor(27,26,26,26,215) E:egpBox(28,vec2(376,356),vec2(100,80)) E:egpColor(28,26,26,26,215) E:egpBox(29,vec2(136,396),vec2(100,1)) E:egpBox(30,vec2(256,396),vec2(100,1)) E:egpBox(31,vec2(376,396),vec2(100,1)) E:egpText(32,R4:getWepName(),vec2(136,356)) E:egpAlign(32,1,1) E:egpFont(32,"Roboto",15) E:egpText(33,R5:getWepName(),vec2(256,356)) E:egpAlign(33,1,1) E:egpFont(33,"Roboto",15) E:egpText(34,R6:getWepName(),vec2(376,356)) E:egpAlign(34,1,1) E:egpFont(34,"Roboto",15) E:egpPoly(36,array(vec2(0,0),vec2(0,15),vec2(3,12),vec2(5,15),vec2(7,15),vec2(6,11),vec2(10,10))) E:egpColor(36,0,0,0,217) E:egpParentToCursor(36) } else{ stopAllTimers() } break case "Setup", E:drawSetup() tempReset() break case "Distance", if(ops()<125){ if(Temp["Page",number] > 1){ if(Temp["CurUser",entity]:pos():distance(E:entity():pos())>125){ msg1("Loggede "+Temp["CurUser",entity]:name()+" ud pga. distancen!") E:drawSetup() tempReset() } } } timer("Distance",4000) break } } if(chatClk(owner())){ LastSaid = lastSaid():lower():explode(" ") switch(LastSaid[1,string]){ case "!profit", Set["Profit",number] = LastSaid[2,string]:toNumber() msg1("Profit sat til: "+mf(Set["Profit",number])) hideChat(1) break case "!remain", msg1("V"+aa()+"benliste:") if(R1:isShipment()){ msg2("1. "+R1:getRemainInfo()) } if(R2:isShipment()){ msg2("2. "+R2:getRemainInfo()) } if(R3:isShipment()){ msg2("3. "+R3:getRemainInfo()) } if(R4:isShipment()){ msg2("4. "+R4:getRemainInfo()) } if(R5:isShipment()){ msg2("5. "+R5:getRemainInfo()) } if(R6:isShipment()){ msg2("6. "+R6:getRemainInfo()) } hideChat(1) break case "!logout", if(Temp["Page",number] > 1){ msg1("Loggede "+Temp["CurUser",entity]:name()+" ud!") E:drawSetup() tempReset() hideChat(1) } else{ msg1("Ingen at logge ud!") hideChat(1) } break case "!stats", Stats["TotalValue",number] = R1:getWepPrice()*R1:shipmentAmount()+R2:getWepPrice()*R2:shipmentAmount()+R3:getWepPrice()*R3:shipmentAmount()+R4:getWepPrice()*R4:shipmentAmount()+R5:getWepPrice()*R5:shipmentAmount()+R6:getWepPrice()*R6:shipmentAmount() Stats["Weapons",number] = R1:shipmentAmount()+R2:shipmentAmount()+R3:shipmentAmount()+R4:shipmentAmount()+R5:shipmentAmount()+R6:shipmentAmount() hideChat(1) msg1("Stats: Tjent: "+mf(Stats["Earned",number])+" Omsat: "+mf(Stats["Turnover",number])+" Salg: "+Stats["Sales",number]+" Kunder: "+Stats["Customers",number]+" V"+aa()+"ben: "+Stats["Weapons",number]+" V"+aa()+"ben v"+ae()+"rdi: "+mf(Stats["TotalValue",number])+" Startet op: "+Stats["StartTime",string]) break case "!blacklist", local Ply = findPlayerByName(LastSaid[2,string]) if(Ply:isPlayer()){ Ply:addBlacklist() msg1(Ply:name()+" er nu blacklisted!") if(Temp["CurUser",entity] == Ply){ E:drawSetup() tempReset() } hideChat(1) } else{ msg1("Ingen spiller med dette navn!") hideChat(1) } break case "!unblacklist", local Ply = findPlayerByName(LastSaid[2,string]) if(Ply:isPlayer() & Ply:isBlacklisted()){ Ply:removeBlacklist() msg1(Ply:name()+" er nu ikke l"+ae()+"ngere blacklisted!") hideChat(1) } else{ msg1("Denne person er ikke blacklistet!") hideChat(1) } break case "!blacklistprice", Set["BlacklistPrice",number] = LastSaid[2,string]:toNumber() msg1("Den nye unblacklist pris er sat til: "+mf(Set["BlacklistPrice",number])) hideChat(1) break case "!help", msg1("Kommandoliste: Profit -> "+aeL()+"ndrer m"+ae()+"ngden af profit. Remain -> Udprinter liste af aktive v"+aa()+"ben. Logout -> Logger spilleren ud af E2en. Stats -> Udprinter statistikker. Blacklist -> Blacklist en spiller Unblacklist -> Fjern en spillers blacklist Blacklistprice -> "+aeL()+"ndrer prisen p"+aa()+" unblacklist") hideChat(1) break } } if(chatClk()){ if(lastSaid()==Set["BlacklistCMD",string]){ if(lastSpoke():isBlacklisted()){ moneyRequest(lastSpoke(),Set["BlacklistPrice",number],Set["BlacklistMessage",string]) } } } if(moneyClk(Set["Message",string])){ msg1(moneyClkPlayer():name()+" k"+oe()+"bte f"+oe()+"lgende v"+aa()+"ben:") if(Temp["Gun1",number]){ msg2("- "+R1:getWepName()) R1:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } if(Temp["Gun2",number]){ msg2("- "+R2:getWepName()) R2:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } if(Temp["Gun3",number]){ msg2("- "+R3:getWepName()) R3:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } if(Temp["Gun4",number]){ msg2("- "+R4:getWepName()) R4:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } if(Temp["Gun5",number]){ msg2("- "+R5:getWepName()) R5:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } if(Temp["Gun6",number]){ msg2("- "+R6:getWepName()) R6:ejectWeapon() Stats["Sales",number] = Stats["Sales",number] + 1 Stats["Earned",number] = Stats["Earned",number] + Set["Profit",number] } Stats["Turnover",number] = Stats["Turnover",number] + Temp["Price",number] Stats["Customers",number] = Stats["Customers",number] + 1 timer("Setup",500) } elseif(moneyClk(Set["BlacklistMessage",string])){ moneyClkPlayer():removeBlacklist() Stats["Earned",number] = Stats["Earned",number] + Set["BlacklistPrice",number] msg1(moneyClkPlayer():name()+" har k"+oe()+"bt unblacklist!") } Link til kommentar Del på andre sites More sharing options...
Morten Pedersen Besvaret Maj 16, 2020 Del Besvaret Maj 16, 2020 det er jo helt bims at du ikke bare har linket en pastebin i stedet for at skrive det hele herinde Link til kommentar Del på andre sites More sharing options...
West Besvaret Maj 16, 2020 Forfatter Del Besvaret Maj 16, 2020 20 minutter siden, Tyndfed skrev: det er jo helt bims at du ikke bare har linket en pastebin i stedet for at skrive det hele herinde Har ændret det til en spoiler nu, istedet for en kodesektion. Link til kommentar Del på andre sites More sharing options...
Morten Pedersen Besvaret Maj 16, 2020 Del Besvaret Maj 16, 2020 33 minutter siden, Bims skrev: Har ændret det til en spoiler nu, istedet for en kodesektion. dejligt chefN Link til kommentar Del på andre sites More sharing options...
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