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Changelog d. 10-02


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Denne changelog indeholder samtlige ændringer lavet direkte til serverens "kerneaddon" siden den sidste changelog. Ændringer til våben, wiremod og andre tools står ikke på denne. Jeg beklager at det er på engelsk, men det vil tage mig for lang tid at oversætte dem.

 

[2015-12-08] Made basic clientside of the radio.
[2015-12-08] Added wire textscreen font concmd exploit catcher
[2015-12-08] Added a setupchannel func cs to do the actual playing with a hook to update position of the sound to make it look faded.
[2015-12-08] Added a check to prevent an unexpected error in entdata cmd
[2015-12-08] Added heavy gun dealer job to dealer job ban
[2015-12-09] Finishing up model reset
[2015-12-09] Changed incorrect usergroup check in myulx - changed some sv configs
[2015-12-09] Improved exploit abuse detection
[2015-12-09] Fixed an issue in security module
[2015-12-09] Updated message for exploit ban
[2015-12-09] Changed the intro text - to less
[2015-12-09] Fixed mysql syntax error - updated auth list
[2015-12-10] Updated config for new en server. Revised addondownloads
[2015-12-10] Updated signs positions on en. Fixed missing translations
[2015-12-10] Added missing lang implementation in keysmenu
[2015-12-11] Made it possible to pick up fuel and car repair tool.
[2015-12-11] Improved logging window element sizing
[2015-12-11] Radio playing works now. Minor flaws
[2015-12-12] Fixed e2 restriction for new players
[2015-12-12] More stations. Improved controls with actual data.
[2015-12-12] Fixed minor issues with the radio controls and HasRadio checks
[2015-12-12] Added some string stripping in mysql escaping
[2015-12-12] Revert "Added some string stripping in mysql escaping"
[2015-12-12] Debug prints for radio
[2015-12-12] Added materials which were removed with adv. duplicator
[2015-12-12] Fixed unban not having an effect on non-perm bans
[2015-12-13] Removed a prop door on server start
[2015-12-14] Reworked the Radio entirely. Fully works and tested.
[2015-12-14] Resolved merge conflict with master
[2015-12-14] Fixed merge conflick with radio pr
[2015-12-14] Fixed an issue with radio where radio started when you weren't in the car.
[2015-12-14] Added appropriate hooks for extended logging
[2015-12-14] Added model whitelisting for button tool
[2015-12-14] Added car radio to taxis and limos
[2015-12-14] Changed default volume for radio
[2015-12-14] Fixues issues reported in cs log file for the radio
[2015-12-14] Added radio channel RadioABC
[2015-12-14] Added a check in roadspikes to prevent an error
[2015-12-14] Fixed an issue in backprinter causing an invalid timer to be created
[2015-12-15] Added missing then in cl_radio
[2015-12-15] Attempt to fix button tool restriction
[2015-12-16] Added option to turn on multicore rendering
[2015-12-16] Fixed ServerID
[2015-12-17] Attempt to fix a nil value index in sv_cars
[2015-12-17] Attempt to fix issues with startup parameter dependencies
[2015-12-18] Made it possible to drive cars as sod
[2015-12-19] Removed creation of unused data folder
[2015-12-20] Made it possible to include a name in !cb to auto-select player when menu opens.
[2015-12-20] Added salary for SOD
[2015-12-21] Anti-afk system. Currently in test phrase (togglable)
[2015-12-21] Fixed an issue in anti-afk
[2015-12-21] Made it possible to ban all driver jobs
[2015-12-22] Added restrictions for more jobs to prevent large weapon pickup
[2015-12-22] Made it possible to use wire textscreens again
[2015-12-22] Made it possible to dupe textscreens again. Restricted cameras from dupes
[2015-12-22] Improved anti-afk and enabled it by default
[2015-12-22] Removed smartwelder
[2015-12-23] Changed ammo name for ammo for raging bull
[2015-12-23] Fixed issue in anti-afk
[2015-12-23] Fixed pistol restriction for certain jobs
[2015-12-25] Made it impossible to ban people from citizen job
[2015-12-26] Updated weapon checker to work with the new darkrp version
[2015-12-27] Fixed incorrect language key use in jobs
[2015-12-27] Fixed error message for bromsock
[2015-12-27] Updated API key
[2015-12-28] Imported drugs mod into the CABR structure
[2015-12-29] Fixed a bug in the car dealer that could cause cars to be identified incorrectly
[2015-12-29] Added Log to debug module for file logging.
[2015-12-29] Implemented some logging into gang file to identify possible issues.
[2015-12-29] Blacklisted trails tool
[2015-12-29] Made it possible to allow motion for a specific prop
[2015-12-29] !unowndoor added
[2015-12-30] Refactored weed module
[2015-12-30] More gang debugging
[2015-12-30] Decreased radio time
[2015-12-30] Added missing .txt in exportgangdb
[2015-12-30] Improved an often used gang method
[2015-12-30] Made gang id fetching more safe from issues.
[2015-12-30] Made SpawnCar be called again if car no longer exists.
[2015-12-30] Made it possible for bankers to check all printers for money
[2015-12-30] Added userId and capital æ,ø,å letters.
[2015-12-30] Further conversion of weed module
[2015-12-30] Added ModifyOwner field to all weed items
[2015-12-30] Bug fixes for weed
[2015-12-31] Fixed missing GangID field setting in gang creation
[2015-12-31] Max pot config
[2015-12-31] prints to Log in debug module
[2016-01-01] Added evocity content to workshop download
[2016-01-02] Made nightly restarts more aggressive
[2016-01-02] Fixed lua error in gang module. Added debug to cars
[2016-01-02] Fixed a network size allocation issue making gangs with id above 128 flawed
[2016-01-02] Advert hook
[2016-01-03] Added cleanup timers for entities. Proper pot limits which readjusts on rejoin.
[2016-01-03] Fixed lua error in bong method
[2016-01-03] Made adv. duplicator tell you how long to wait before using the tool again.
[2016-01-04] Changed drug item prices. Removed battery_simple
[2016-01-04] Fixed an issue with pot limit.
[2016-01-04] Made CABR independent from ULib hooks - specifically its db connection prioritized hooks
[2016-01-04] Decreased textscreen net size from 728 bits to 64 bits.
[2016-01-04] Fixed translation text for e2 money receiving/sending
[2016-01-04] Added stuff to auth module
[2016-01-05] Made water cans from tanks have an owner and deletion time
[2016-01-05] Added nomovement to owned drug items. Fixed lua error in dealer
[2016-01-05] Integrated new DBConnected hook in MyULX
[2016-01-05] Fixed translation mis-spell
[2016-01-05] Started removal of the beeper
[2016-01-05] Made sure Radio VolUI isn't made twice
[2016-01-05] More progress on new drugs ui
[2016-01-05] Made it possible to give players money on join from a db table
[2016-01-06] Changed cars a bit - added some new ones
[2016-01-06] Fixed more car icons
[2016-01-06] Attempt to fix icons in car dealer
[2016-01-06] Another attempt to fix icons
[2016-01-06] Fixed Camaro icon
[2016-01-06] Reduced C1 price
[2016-01-06] Fixed a possible issue in precision tool
[2016-01-06] Fixed error in nomovement file
[2016-01-06] Added nissan to missing cars
[2016-01-06] Header text for drugs
[2016-01-06] Increased Nissan GTR price
[2016-01-06] Finished main weed ui
[2016-01-06] Finished up ui for dealer
[2016-01-07] Added HookOnVarChange to net module
[2016-01-07] Utilized net HookOnVarChange
[2016-01-07] Fixed cs weed effect
[2016-01-07] Added trunk for Dodge Challenger
[2016-01-07] Increased trunk size of Nissan
[2016-01-07] Updated some gang translations
[2016-01-07] Started on new permissions system for gangs
[2016-01-07] Timed volume change in radio to make sure it's correct volume.
[2016-01-07] Made a timed check for radio to make sure they're in a vehicle when the UI is shown.
[2016-01-08] Started working on a way to merge weed
[2016-01-08] Finalized the MergeWeed function with propert math
[2016-01-09] Integrated MergeWeed into PurchaseWeed
[2016-01-09] Finished member kick for gang
[2016-01-09] Finished SetRank and invite for gang module
[2016-01-09] Fixed E2 function isShipment
[2016-01-09] Minor bug fixes to recent gang rank changes
[2016-01-09] Removed unused sv_gang and sv_simploo files
[2016-01-09] Minor core syntax improvements
[2016-01-10] Restructure start of drug entities
[2016-01-10] Localisation of overseen globals
[2016-01-10] Made elevatorwatcher to monitor elevator angles and replace it if it gets messy
[2016-01-10] Converted more drug entities to the new structure and redid most of the code
[2016-01-10] Tires gets repaired when using repaircar ulx command
[2016-01-10] Added elevator entity to remove list on replacement
[2016-01-10] Added tool to update steamid bans with names in debug module
[2016-01-10] Removed sec. ammo hud
[2016-01-10] Removed health stations and atm in hospital area
[2016-01-10] Minor language tweaks. Change of scoreboard color for rows.
[2016-01-10] Improvements to in-game money giving system
[2016-01-10] Fixed issue in givemoney system where no money was given
[2016-01-11] Changed cars and prices for cars
[2016-01-11] Drug light
[2016-01-11] Mayor now has gun license
[2016-01-11] Changed standard UC car
[2016-01-11] Revert "Changed standard UC car"
[2016-01-11] Changed UC car for cops
[2016-01-11] Disabled bodygroup changes for cop cars
[2016-01-12] Style changes for amount viewing in shared bank ui
[2016-01-12] Removed LoadString
[2016-01-12] More updates to drug entities
[2016-01-12] Removed concommands: kickid2, banid2 and chatcmd arrest
[2016-01-12] Blacklisted some darkrp chat commands
[2016-01-12] Updated anti-afk to demote afk staff from staff on duty
[2016-01-12] Fixed minor syntax/variable issues in sv_weed
[2016-01-12] Finished up entities
[2016-01-12] Syntax fixes etc. on drugs
[2016-01-13] Fixed a lot of bugs in weed mod and improved some stuff
[2016-01-13] Updated darkrp jobs file to work with most recent version
[2016-01-13] Fixed syntax error in jobs file
[2016-01-13] Changed SOD salary and weapons
[2016-01-13] Changed so civil cops still has their tools
[2016-01-13] Added money command
[2016-01-13] Updated updatebans module
[2016-01-13] Improved name fallback in bans updater
[2016-01-13] Fixed radial lamp
[2016-01-13] Attempt to fix clientside drug viewing issues
[2016-01-13] Fixed up weed weapons/tools
[2016-01-13] Translations in weed module
[2016-01-13] Removed a material
[2016-01-13] Translation changes - minor ui fixes for entity detections
[2016-01-13] Made a replacement for the current camera
[2016-01-14] Batch of bug fixes to weed
[2016-01-14] Second batch of bug fixes for weed mod
[2016-01-14] Third batch of bug fixes
[2016-01-14] Added weed to HUD and removed it from bong HUD
[2016-01-14] Added /dropweed
[2016-01-14] Fixed dropweed and added offset for spawning entities
[2016-01-14] Added trunk for two cars
[2016-01-14] Changed price for truck
[2016-01-14] Added keypad checker to sod
[2016-01-14] Attempt to fix charger
[2016-01-14] Removed measurement tool and partially removed beeper
[2016-01-15] Fourth batch of bug fixes
[2016-01-15] Removed last part of beeper
[2016-01-15] Improved sniffer
[2016-01-15] Minor bug fixes and improvements. It's now possible to disable the mod
[2016-01-15] Updated tablet model and added workshop content ids
[2016-01-15] Removed some useless addfiles
[2016-01-15] Minor bug fixes for weed mod
[2016-01-15] Added fallbacks for qual and amount in bong
[2016-01-15] Restricted addmoney
[2016-01-15] Improved cab block
[2016-01-15] Changed seed prices
[2016-01-16] Added some disallowpocket fields to some entities
[2016-01-16] Changed seed prices again
[2016-01-16] Added autodelete for empty batteries
[2016-01-16] Fixed a dropweed issue where dead players could drop their weed
[2016-01-16] Added notification for when players can't pick up weapons
[2016-01-16] Added some missing E2Helper documentation
[2016-01-16] Improved weapons return
[2016-01-16] Made checks against pd radio when e2 editor is open
[2016-01-16] Increased duration for seeds before they despawn
[2016-01-16] Decreased delay between tablet purchases
[2016-01-16] Improved antiafk so it no longer targets the first player if the condition isn't met and no one else is found
[2016-01-17] Nerfed weed
[2016-01-17] Made it possible to delete your own drug items.
[2016-01-17] Made it possible to remove road spikes as staff.
[2016-01-17] Restricted CanProperty for weed
[2016-01-17] Fixed CanTool for drugs
[2016-01-17] Added returnweed and improved message for returnweapons
[2016-01-17] Made it possible to check/confiscate for weed with weaponchecker
[2016-01-17] Fixed returnweed
[2016-01-17] Improved roadspikes removal
[2016-01-17] Added debug prints for roadspikes removal
[2016-01-17] Added even more debug prints to roadspikes removal
[2016-01-17] Removed roadspikes removal from CanTool in CD
[2016-01-17] Attempted to fix tool on roadspikes
[2016-01-17] Improved IsStaff function
[2016-01-17] Fixed sniffer
[2016-01-18] Added some nocars props
[2016-01-18] Improved entdata
[2016-01-18] Added M24 to heavy gun dealer
[2016-01-18] Added Weed Tablet to F4 menu
[2016-01-18] Improved utility weapon purchase in F4
[2016-01-18] Made weed bag model update depending on amount
[2016-01-18] Made backprinter get removed if player changes job
[2016-01-18] Fixed new lamps
[2016-01-18] Attempt to fix tablet purchase
[2016-01-18] Updated lamp positions in tunnel
[2016-01-18] Added model validation for weed content
[2016-01-18] Attempt to fix weird nil error in charger
[2016-01-18] Increased gangster limit
[2016-01-18] Removed a material from the materiallist
[2016-01-18] Changed the way skin was applied on undercover cop car
[2016-01-18] Added HideTitle for cop cars
[2016-01-18] Fixed put in garage for pd car dealer
[2016-01-18] Minor visual changes to sniffer - added to cops
[2016-01-18] Decreased maximum armor allowed in locker to get more
[2016-01-19] Made drugs give money to cops when confiscating
[2016-01-19] Added NOS for reverse driving
[2016-01-19] Made pocket checking only print if there is something in the pocket
[2016-01-19] Fixed NOS
[2016-01-19] Fixed CopCheck in light and made a general check to prevent errors in CopCheck
[2016-01-19] Disabled ELS for non-cp cars
[2016-01-19] Fixed undercover car skin
[2016-01-19] Fixed HullType error in drug dealer
[2016-01-20] Fixed cs code in drug dealer
[2016-01-20] Disabled copcarspawner for mayors
[2016-01-20] Finished up improved camera
[2016-01-20] Added Secret Service
[2016-01-20] Moved some nocars props in spawn
[2016-01-20] Fixed an issue where removing a cop car would still show the button in the car dealer
[2016-01-20] Removed leftovers from swat job
[2016-01-20] Gave secret service a door ram
[2016-01-20] Fixed issue in unban
[2016-01-20] Added fence in industrial
[2016-01-21] Translated some f4 tools
[2016-01-21] Added Mercedes E63 for Secret Service
[2016-01-22] Made moderators able to pickup cars with no driver
[2016-01-22] Added NLR timer to HUD
[2016-01-22] Fixed lua error in HUD function
[2016-01-22] Removed leftover code in HUD
[2016-01-24] Removed NLR timer for sod
[2016-01-24] Added Pwedmy as manager
[2016-01-24] Made all staff VIP
[2016-01-24] Fixed NLR timer
[2016-01-24] Sorted add door owner by name
[2016-01-24] Improved loops in car module
[2016-01-25] Made it possible to hide yourself as admin in the scoreboard
[2016-01-25] Made some minor layor changes to the HUD
[2016-01-25] Fixed issues with improved loops in car module
[2016-01-25] Decreased opacity of camera watermark and added steamid
[2016-01-25] Made it possible for SA+ and the player itself to see hidden staff in scoreboard
[2016-01-25] Fixed issue in scoreboard HiddenPlayer
[2016-01-25] Blacklisted wire_triggers
[2016-01-25] Fixed issue in SpawnedCars table
[2016-01-25] Removed unused manager config
[2016-01-25] Imported vcmod + els minus the vehscripts
[2016-01-25] Imported vcmod scripts
[2016-01-25] Imported custom version of vcmod + els
[2016-01-25] Disabled sod driving again
[2016-01-25] Made change of collisions for spawned_weapons and nomovement for laws
[2016-01-25] Added logging for staff on duty taking from printers
[2016-01-26] Removed OEC hook again
[2016-01-26] Removed chatter
[2016-01-26] Used the CABR created vehicle list in vcmod think hook
[2016-01-26] Removed health, trailer leftovers in VCMod
[2016-01-26] Corrected lua error in els main
[2016-01-26] Fixed VCMod HUD
[2016-01-26] Fixed error in vcmod
[2016-01-26] Restructured HandleLights and fixed issues in the func
[2016-01-26] Removed some client hooks
[2016-01-26] Removed more leftover code from trailers in vcmod
[2016-01-26] micro optimizations
[2016-01-27] Attempt to improve InsideCity
[2016-01-27] Attempt to fix WithinAABox insidecity
[2016-01-27] Reverted InsideCity checking
[2016-01-27] Finished serverside hooks for logs
[2016-01-27] Added types for new logs and removed latest text generation
[2016-01-27] Removed the remainings from latest
[2016-01-27] Started on log expanding
[2016-01-27] Attempt to fix merge conflict
[2016-01-27] Attempt to fix merge conflict
[2016-01-27] Completed ExpandEntry ui for logs. Minor improvements
[2016-01-27] Added !go command to staff which teleports to the most recent player who typed in the admin chat
[2016-01-27] Made log entries copyable and fixed demote logs
[2016-01-27] Improved a vcmod render hook
[2016-01-27] Improved fallbackcleaner in testdrive
[2016-01-28] Improved test driving and added nos for VIPs and improved non-carjackable vehicles
[2016-01-28] Fixed incorrect field use in cs logs
[2016-01-28] Removed propkill script and replaced use in propcount to work even when you rejoin
[2016-01-28] Fixed IsProp and fixed nocarjack
[2016-01-28] Attempt to block car props
[2016-01-28] Improvements and abuse measures for printer
[2016-01-28] Added some entity validation to vc cl
[2016-01-28] Removed a CS UpdateChecker from VCMod
[2016-01-28] Removed more update checking from VCMod
[2016-01-28] Fixed F1 rules
[2016-01-29] Replaced armor entity
[2016-01-29] Fixed printer coloring
[2016-01-29] Removed useless net int
[2016-01-29] Fixed removeid in myulxmodule
[2016-01-29] Added isPrinter e2 function
[2016-01-30] Restricted cops from spawning printers
[2016-01-31] Forced SubMaterial on Truck
[2016-01-31] Changed names of jobs to danish names
[2016-01-31] Made togglescore fake offline message
[2016-01-31] Fixed incorrect variable use in config - changed some job names in config
[2016-02-01] Attempt to fix issue with door groups
[2016-02-01] Attempt to fix darkrp error
[2016-02-01] Fix for door group
[2016-02-01] Started onDoorRamUsed hook for logs
[2016-02-01] Added models and skins for taxi
[2016-02-01] Corrected invalid use of var in spawnjobcar
[2016-02-01] Corrected Taxi skin issue
[2016-02-01] Added taxi props to taxi vehicle
[2016-02-01] Fixed recent job name changes issues
[2016-02-01] Added more jobs to cabr. Gave SOD stunstick
[2016-02-01] Now queues util messages till player is ready
[2016-02-01] Restricted bodygroups for job cars
[2016-02-01] Switched some cars around in the pd car dealer
[2016-02-02] Added option to allow ELS without sirens. Cleaned up some VCMod code
[2016-02-02] Fixed NoSirens. Fixed ELS error. Added MerEclass els script. Added CadEscalade skin
[2016-02-02] Fixed repairing cp cars changing color to white. Removed pet veh colors
[2016-02-02] Added auto-demote for afk players
[2016-02-02] Removed useless continue
[2016-02-02] Replaced standard skin on Dodge Viper with striped skin
[2016-02-02] Step to lowercase modelsfolder
[2016-02-02] Lowercased a models folder
[2016-02-02] Fixed ListenWalk hook in Utilities
[2016-02-02] Job changes
[2016-02-02] Fixed error in antiafk system
[2016-02-02] Removed reverse sound for vehicles
[2016-02-03] Replaced kicked with new game.KickID command
[2016-02-03] Fixed removeid in unban
[2016-02-03] Fixed a few errors in bong. Added some additional checks before changing weed amount for players
[2016-02-03] Made it possible to easily change filename in missingfiles to reset dismissals
[2016-02-03] Added RS4 and Bugatti Veyron ELS
[2016-02-03] Added new police vehicles
[2016-02-03] Changed angles for cadillac escalade
[2016-02-03] Removed debug print
[2016-02-04] Hid radio when camera is active
[2016-02-04] Fixed printer log for sod
[2016-02-04] Attempt to fix max spawned cop cars
[2016-02-04] Fixed issue where the correct amount of HP wasn't set on cop cars
[2016-02-04] Fixed issue in GetConfig* where fallback was returned if value was false
[2016-02-04] Decreased amount of money for confiscating printers
[2016-02-04] Added NoNOS and NoFuel options
[2016-02-04] Changed server content descriptions
[2016-02-04] Added new accout type in the bank
[2016-02-04] Made it impossible to request 0 $ with moneyRequest
[2016-02-04] Restricted job cars from being carjacked
[2016-02-04] Added RS4 Avant
[2016-02-04] Attempt to freeze laws sign
[2016-02-04] Updated models and RS4 script
[2016-02-04] Added bodygroup change for Audi RS4
[2016-02-04] Minor corrections to to LightLvl for Audo.
[2016-02-04] Added nofuel check for faucet
[2016-02-05] Made NLR timer start upon death instead of respawn
[2016-02-05] Added playtime properties to jobs
[2016-02-05] Implemented playtime for jobs
[2016-02-05] Added debug prints to Radio volume and changed variable
[2016-02-05] Fixed radio volume
[2016-02-05] Removed HideTitle from RS4 and removed some buttons in PD
[2016-02-05] Added Audi RS4 to car dealer
[2016-02-05] Fixed NoFuel
[2016-02-05] Updated jobbans
[2016-02-06] Changed playtime durations
[2016-02-06] Fixed incorrect vehicle script for RS4
[2016-02-06] Added isStaff e2 function
[2016-02-07] Fixed DB Money issue
[2016-02-07] Fixed issue with jobban
[2016-02-07] Added some valid checks to vcmod and vehicleram
[2016-02-07] Added more validity checks
[2016-02-07] Fixed isStaff e2 function
[2016-02-07] Whitelisted consolescreen
[2016-02-08] Added additional actions to scoreboard
[2016-02-08] Added skins for marked audi RS4
[2016-02-08] Added E350 skins. Changed some limits and names for other cop cars
[2016-02-08] Made staff able to pick up own car
[2016-02-08] Changed E350 ELS script
[2016-02-08] Made police equipment invisible in taxi
[2016-02-08] Added adverted warrants
[2016-02-08] Set skin on taxi
[2016-02-08] Fixed issue where steam names were shown instead of rp names
[2016-02-08] Added return player to scoreboard
[2016-02-08] Improved InsideCity check
[2016-02-09] Added distance and alive check to roadspikes
[2016-02-09] Added more validity checks to vcmod related functions
[2016-02-09] Made drug items only physgunable by owner
[2016-02-09] Removed some useless localisations of a variable
[2016-02-09] Improved PrinterOwnerCheck and removed upgradekit removal
[2016-02-09] Added timer to remove printer kit if not used for a while.
[2016-02-09] Started on adverts
[2016-02-09] Changed plan for implementation
[2016-02-09] Finished clientside of adverts
[2016-02-09] Changed hotel door ownership management
[2016-02-09] Added option to disable/enable specific cars for spawning
[2016-02-09] Added global function to get config data
[2016-02-09] Added script validation
[2016-02-09] Replaced some pairs with pairs
[2016-02-09] Improved VehicleTable lookup
[2016-02-09] Attempt to fix issue where taxi looked like a cop car
[2016-02-09] Added config to disable socket bans syncing
[2016-02-09] Removed SetSkin for taxis
[2016-02-09] Removed unused color for a vehicle in cp spawner
[2016-02-09] Fixed issues in sv_cars
[2016-02-09] Added checks against invalid data in adverts
[2016-02-09] Changed adverts again
[2016-02-09] Finished car disabling
[2016-02-10] Finished adverts
[2016-02-10] Added IsValid check in bong code
[2016-02-10] Attempt to fix error in precision tool
[2016-02-10] Fixed removeKeysDoorTeam
[2016-02-10] Finished hotel own system
[2016-02-10] Removed contraptions
[2016-02-10] Added !remove command to remove some entity types
[2016-02-10] Increased interval between adverts
[2016-02-10] Better attempts to fix precision error

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