Her er lige en version som virker
@name Aim Medic Pay
@persist [Penge, Health, Ratio, Ready]:number [Key]:string
if(first()){
#CONFIG
Key = "e"
Ratio = 75 #Hvor meget du tager pr. liv der mangler
#CONFIG
function message(Message:string){
printColor(vec(255,255,0), Message)
}
Ready = 1
runOnKeys(owner(), 1, array(Key:lower()))
}
if(keyClk() & keyClkPressed() == Key & Ready){
Ent = owner():aimEntity()
if(Ent:isPlayer() & Ent:health() < 100){
Health = Ent:health()
Penge = 100 - Health
moneyRequest(Ent, Penge * Ratio, "Liv")
message(format("Du har spurgt %s om %i kr.", Ent:name(), Penge * Ratio))
}
Ready = 0
timer("ready", 250)
}
if(clk("ready")){
Ready = 1
}
if(moneyClk("Liv")){
message(format("%s har betalt %i kr. for liv", moneyClkPlayer():name(), Penge * Ratio))
}