Michael K Skrevet Juli 27, 2021 Del Skrevet Juli 27, 2021 E2'en udgives som den er, og jeg vil ikke hjælpe med at bruge den eller med at foretage ændringer i den. Spoiler -mayor license player add {navn eller steamid} | Giv en spiller ubegrænset våbenlicens. remove {navn eller steamid} | Fjern en spillers ubegrænset våbenlicens. list | Liste over spillere med ubegrænset våbenlicens. gang add {gang navn} | Giv et gang ubegrænset våbenlicens. remove {gang navn} | Fjern et gangs ubegrænset våbenlicens. list | Liste over gangs med ubegrænset våbenlicens. blacklist player add {navn eller steamid} | Blacklist en spiller fra at benytte skærmen. remove {navn eller steamid} | Tillad en blacklisted spiller at benytte skærmen. list | Liste over blacklistede spillere. gang add {gang navn} | Blacklist et gang fra at benytte skærmen. remove {gang navn} | Tillad et blacklisted gang at benytte skærmen. list | Liste over blacklistede gangs. lottery start {pris} | Start et lotteri med den angivne pris. fix | Nulstiller cooldown på at kunne købe lotteri fra skærmen, hvis det stopper med at virke. away | Deaktiverer skærmens funktioner. back | Genaktiverer skærmens funktioner. @name MukhleBorgmester @inputs [ Egp ]:wirelink [ User ]:entity @persist [ O ]:entity @persist [ MiscData PlayerOnce PlayerUnlimited GangUnlimited PlayerBlacklist GangBlacklist SteamIDLookup ]:gtable @persist [ PlayerOnceMessage PlayerUnlimitedMessage GangUnlimitedMessage LotteryMessage ]:string @persist [ PlayerUnlimitedInfo GangUnlimitedInfo NoCanGiveMessage NoGangMessage NoPresentMessage ]:string @persist [ Active Present BlockLottery ]:number @persist [ Players ]:array @persist [ PlayersCurrent PlayersTarget ]:number @persist [ MessageCooldown ]:table @persist [ Config ]:table if ( dupefinished() ) { reset() } if ( first() ) { if ( !canReadConvar() ) { error( "Skriv \"wire_expression2_convar 1\" i console, for at E2'en kan virke." ) } if ( !convarnum( "wire_expression2_concmd" ) ){ error( "Skriv \"wire_expression2_concmd 1\" i console, for at E2'en kan virke." ) } O = owner() MiscData = gTable( "License_MiscData", 0 ) PlayerOnce = gTable( "License_PlayerOnce", 0 ) PlayerUnlimited = gTable( "License_PlayerUnlimited", 0 ) GangUnlimited = gTable( "License_GangUnlimited", 0 ) PlayerBlacklist = gTable( "License_PlayerBlacklist", 0 ) GangBlacklist = gTable( "License_GangBlacklist", 0 ) SteamIDLookup = gTable( "SteamIDLookup", 2 ) PlayerOnceMessage = format( "V%sbenlicens1", aa() ) PlayerUnlimitedMessage = format( "V%sbenlicens2", aa() ) GangUnlimitedMessage = format( "V%sbenlicens3", aa() ) LotteryMessage = "Lotteri" PlayerUnlimitedInfo = array( format( "Ved k%sb vil du vil modtage v%sbenlicens et ubegr%snset antal gange indtil serveren crasher eller restarter, s%s l%snge at jeg er borgmester.", oe(), aa(), ae(), aa(), ae() ), format( "K%sb af denne ydelse er p%s eget ansvar, og der vil ikke blive givet nogen refunderinger.", oe(), aa() ) ):concat( "\n" ) GangUnlimitedInfo = array( format( "Ved k%sb vil du, og andre spillere som er del af dit nuv%srende gang vil modtage v%sbenlicens et ubegr%snset antal gange indtil serveren crasher eller restarter, s%s l%snge at jeg er borgmester.", oe(), ae(), aa(), ae(), aa(), ae() ), format( "K%sb af denne ydelse er p%s eget ansvar, og der vil ikke blive givet nogen refunderinger.", oe(), aa() ) ):concat( "\n" ) NoCanGiveMessage = format( "Jeg kan p%s nuv%srende tidspunkt ikke udstede v%sbenlicens", aa(), ae(), aa() ) NoGangMessage = format( "Du skal v%sre en del af et gang for at kunne k%sbe denne ydelse.", ae(), oe() ) NoPresentMessage = format( "Jeg er p%s nuv%srende tidspunkt ikke til stede", aa(), ae() ) Active = 0 Present = 1 BlockLottery = 0 Players = array() PlayersCurrent = 0 PlayersTarget = 0 MessageCooldown = table() Config = table( "BackgroundColor" = vec( 31, 31, 31 ), "ButtonColor" = vec( 204, 36, 36 ), "ButtonBorderColor" = vec( 127, 23, 23 ), "IconColor" = vec( 31, 31, 31 ), "TextColor" = vec( 255, 255, 255 ) ) function number string:isSteamID() { return This:matchFirst( "STEAM_[0-5]:[01]:%d+$" ) ? 1 : 0 } function number entity:isCustomer() { local SteamID = This:steamID() local Gang = This:getGang() if ( GangUnlimited[ Gang, number ] ) { return 3 } elseif ( PlayerUnlimited[ SteamID, number ] ) { return 2 } elseif ( PlayerOnce[ SteamID, number ] ) { return 1 } return 0 } function number entity:blacklistStatus() { local SteamID = This:steamID() local Gang = This:getGang() if ( GangBlacklist[ Gang, number ] ) { return 2 } elseif ( PlayerBlacklist[ SteamID, number ] ) { return 1 } return 0 } function number entity:cooldownMessage( Message:string, Cooldown:number ) { local SteamID = This:steamID() if ( curtime() > MessageCooldown[ SteamID, number ] ) { sendMessage( This, Message ) MessageCooldown[ SteamID, number ] = curtime() + Cooldown return 1 } return 0 } function background() { local Color = Config[ "BackgroundColor", vector ] Egp:egpBox( 1, vec2( 256, 256 ), vec2( 512, 512 ) ) Egp:egpColor( 1, Color ) Egp:egpPoly( 2, array( vec2( 193, 413 ), vec2( 0, 436 ), vec2( 0, 283 ) ) ) Egp:egpColor( 2, Color*0.9 ) Egp:egpPoly( 3, array( vec2( 96, 207 ), vec2( 192, 0 ), vec2( 0, 0 ) ) ) Egp:egpColor( 3, Color*0.75 ) Egp:egpPoly( 4, array( vec2( 96, 207 ), vec2( 512, 0 ), vec2( 192, 0 ) ) ) Egp:egpColor( 4, Color*0.8 ) Egp:egpPoly( 5, array( vec2( 302, 104 ), vec2( 193, 413 ), vec2( 96, 207 ) ) ) Egp:egpColor( 5, Color*0.9 ) Egp:egpPoly( 6, array( vec2( 400, 512 ), vec2( 302, 104 ), vec2( 193, 413 ) ) ) Egp:egpColor( 6, Color*0.75 ) Egp:egpPoly( 7, array( vec2( 353, 320 ), vec2( 512, 417 ), vec2( 512, 0 ) ) ) Egp:egpColor( 7, Color*0.9 ) Egp:egpPoly( 8, array( vec2( 442, 373 ), vec2( 400, 512 ), vec2( 353, 320 ) ) ) Egp:egpColor( 8, Color*0.8 ) Egp:egpPoly( 9, array( vec2( 442, 373 ), vec2( 512, 512 ), vec2( 512, 417 ) ) ) Egp:egpColor( 9, Color*0.75 ) Egp:egpPoly( 10, array( vec2( 193, 413 ), vec2( 400, 512 ), vec2( 120, 512 ) ) ) Egp:egpColor( 10, Color*0.9 ) Egp:egpPoly( 11, array( vec2( 78, 426 ), vec2( 0, 512 ), vec2( 0, 436 ) ) ) Egp:egpColor( 11, Color*0.75 ) Egp:egpPoly( 12, array( vec2( 78, 426 ), vec2( 120, 512 ), vec2( 0, 512 ) ) ) Egp:egpColor( 12, Color*0.8 ) } function number wirelink:egpButton( Idx:number, Ply:entity ){ local Cur = This:egpCursor( Ply ) return Egp:egpObjectContainsPoint( Idx, Cur ) } Egp:egpClear() background() # ########## # ---------- # ---------- # ---------- # ---------- Egp:egpBox( 20, vec2( 256, 76 ), vec2( 448, 88 ) ) Egp:egpColor( 20, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 21, vec2( 256, 76 ), vec2( 448, 88 ) ) Egp:egpColor( 21, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 21, 4 ) Egp:egpText( 22, format( "V%sbenlicens", aa() ), vec2( 256, 66 ) ) Egp:egpColor( 22, Config[ "TextColor", vector ] ) Egp:egpAlign( 22, 1, 1 ) Egp:egpSize( 22, 18 ) Egp:egpText( 23, "3.000kr", vec2( 256, 86 ) ) Egp:egpColor( 23, Config[ "TextColor", vector ] ) Egp:egpAlign( 23, 1, 1 ) # ---------- # #######--- # ---------- # ---------- # ---------- Egp:egpBox( 30, vec2( 196, 196 ), vec2( 334, 88 ) ) Egp:egpColor( 30, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 31, vec2( 196, 196 ), vec2( 334, 88 ) ) Egp:egpColor( 31, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 31, 4 ) Egp:egpText( 32, format( "Ubegr%snset v%sbenlicens", ae(), aa() ), vec2( 196, 186 ) ) Egp:egpColor( 32, Config[ "TextColor", vector ] ) Egp:egpAlign( 32, 1, 1 ) Egp:egpSize( 32, 18 ) Egp:egpText( 33, "15.000kr", vec2( 196, 206 ) ) Egp:egpColor( 33, Config[ "TextColor", vector ] ) Egp:egpAlign( 33, 1, 1 ) # ---------- # ---------# # ---------- # ---------- # ---------- Egp:egpBox( 34, vec2( 436, 196 ), vec2( 88, 88 ) ) Egp:egpColor( 34, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 35, vec2( 436, 196 ), vec2( 88, 88 ) ) Egp:egpColor( 35, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 35, 4 ) Egp:egpBox( 36, vec2( 436, 196 ), vec2( 48, 48 ) ) Egp:egpMaterial( 36, "data/stavox/images/mdicons_128_info_outline.png" ) Egp:egpColor( 36, Config[ "IconColor", vector ] ) # ---------- # ---------- # #######--- # ---------- # ---------- Egp:egpBox( 40, vec2( 196, 316 ), vec2( 334, 88 ) ) Egp:egpColor( 40, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 41, vec2( 196, 316 ), vec2( 334, 88 ) ) Egp:egpColor( 41, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 41, 4 ) Egp:egpText( 42, format( "Ubegr%snset v%sbenlicens til gang", ae(), aa() ), vec2( 196, 306 ) ) Egp:egpColor( 42, Config[ "TextColor", vector ] ) Egp:egpAlign( 42, 1, 1 ) Egp:egpSize( 42, 18 ) Egp:egpText( 43, "50.000kr", vec2( 196, 326 ) ) Egp:egpColor( 43, Config[ "TextColor", vector ] ) Egp:egpAlign( 43, 1, 1 ) # ---------- # ---------- # ---------# # ---------- # ---------- Egp:egpBox( 44, vec2( 436, 316 ), vec2( 88, 88 ) ) Egp:egpColor( 44, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 45, vec2( 436, 316 ), vec2( 88, 88 ) ) Egp:egpColor( 45, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 45, 4 ) Egp:egpBox( 46, vec2( 436, 316 ), vec2( 48, 48 ) ) Egp:egpMaterial( 46, "data/stavox/images/mdicons_128_info_outline.png" ) Egp:egpColor( 46, Config[ "IconColor", vector ] ) # ---------- # ---------- # ---------- # ########## # ---------- Egp:egpBox( 50, vec2( 256, 436 ), vec2( 448, 88 ) ) Egp:egpColor( 50, Config[ "ButtonColor", vector ] ) Egp:egpBoxOutline( 51, vec2( 256, 436 ), vec2( 448, 88 ) ) Egp:egpColor( 51, Config[ "ButtonBorderColor", vector ] ) Egp:egpSize( 51, 4 ) Egp:egpText( 52, "Lotteri", vec2( 256, 426 ) ) Egp:egpColor( 52, Config[ "TextColor", vector ] ) Egp:egpAlign( 52, 1, 1 ) Egp:egpSize( 52, 18 ) Egp:egpText( 53, "10.000kr", vec2( 256, 446 ) ) Egp:egpColor( 53, Config[ "TextColor", vector ] ) Egp:egpAlign( 53, 1, 1 ) timer( "GiveLicense", 100 ) timer( "CheckCanLicense", 200 ) timer( "PlayerLoop", 300 ) elevateCommandAccess() } elseif ( clk( "PlayerLoop" ) ) { if ( PlayersCurrent <= PlayersTarget ) { local Player = Players[ PlayersCurrent, entity ] if ( Player ) { local SteamID = Player:steamID() local Name = Player:name() SteamIDLookup[ SteamID, entity ] = Player SteamIDLookup[ SteamID, string ] = Name local HasLicense = PlayerOnce[ SteamID, number ] if ( HasLicense ) { local Player = SteamIDLookup[ SteamID, entity ] if ( Player:hasLicense() ) { PlayerOnce:removeNumber( SteamID ) } } } PlayersCurrent++ }else { Players = players() PlayersTarget = Players:count() PlayersCurrent = 1 } timer( "PlayerLoop", 500 ) } elseif ( clk( "GiveLicense" ) ) { if ( Active ) { local Entity = O:aimEntity() if ( Entity:isPlayer() & Entity:pos():distance2( O:pos() ) < 9216 ) { if ( Entity:hasLicense() == 0 & Entity:isCustomer() & Entity:blacklistStatus() == 0 ) { concmd( "darkrp givelicense" ) } } } timer( "GiveLicense", 500 ) } elseif ( clk( "CheckCanLicense" ) ) { Active = O:team() == 4 timer( "CheckCanLicense", 5000 ) } event chat( Player:entity, Message:string, _:number ) { if ( Player != O ) { exit() } local LastSaid = Message:explode( " " ) if ( LastSaid[ 1, string ] == "-mayor" ) { if ( LastSaid[ 2, string ] == "license" ) { if ( LastSaid[ 3, string ] == "player" ) { if ( LastSaid[ 4, string ] == "add" ) { local Find = LastSaid:concat( " ", 5 ) if ( Find:isSteamID() ) { local Player = SteamIDLookup[ Find, entity ] if ( Player ) { local Name = Player:name() if ( Name ) { PlayerUnlimited[ Find, number ] = 1 printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), format( " tilf%sjet.", oe() ) ) } }else { PlayerUnlimited[ Find, number ] = 1 printColor( vec( 255, 127, 0 ), Find, vec( 0, 200, 0 ), format( " tilf%sjet.", oe() ) ) } }else { local Player = findPlayerByName( Find ) if ( Player ) { local Name = Player:name() local SteamID = Player:steamID() PlayerUnlimited[ SteamID, number ] = 1 printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), format( " tilf%sjet.", oe() ) ) }else { printColor( vec( 255, 255, 255 ), "Spiller \"", vec( 255, 127, 0 ), Find, vec( 255, 255, 255 ), "\" ikke fundet." ) } } } elseif ( LastSaid[ 4, string ] == "remove" ) { local Find = LastSaid:concat( " ", 5 ) if ( Find:isSteamID() ) { local Player = SteamIDLookup[ Find, entity ] if ( Player ) { local Name = Player:name() if ( Name ) { PlayerUnlimited[ Find, number ] = 0 printColor( vec( 255, 127, 0 ), Name, vec( 200, 0, 0 ), " fjernet." ) } }else { PlayerUnlimited[ Find, number ] = 0 printColor( vec( 255, 127, 0 ), Find, vec( 200, 0, 0 ), " fjernet." ) } }else { local Player = findPlayerByName( Find ) if ( Player ) { local Name = Player:name() local SteamID = Player:steamID() PlayerUnlimited[ SteamID, number ] = 0 printColor( vec( 255, 127, 0 ), Name, vec( 200, 0, 0 ), " fjernet." ) }else { printColor( vec( 255, 255, 255 ), "Spiller \"", vec( 255, 127, 0 ), Find, vec( 255, 255, 255 ), "\" ikke fundet." ) } } } elseif ( LastSaid[ 4, string ] == "list" ) { foreach( SteamID, Licens:number=PlayerUnlimited ) { if ( Licens ) { local PlayersTarget = SteamIDLookup[ SteamID, entity ] if ( PlayersTarget ) { local Name = PlayersTarget:name() printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), " ONLINE" ) }else { local Name = SteamIDLookup[ SteamID, string ] if ( Name ) { printColor( vec( 255, 127, 0 ), Name, "( ", SteamID, " )", vec( 200, 0, 0 ), " OFFLINE" ) }else { printColor( vec( 255, 127, 0 ), SteamID, vec( 200, 0, 0 ), " OFFLINE" ) } } } } } } elseif ( LastSaid[ 3, string ] == "gang" ) { if ( LastSaid[ 4, string ] == "add" ) { local Gang = LastSaid:concat( " ", 5 ) GangUnlimited[ Gang, number ] = 1 printColor( vec( 255, 127, 0 ), Gang, vec( 0, 200, 0 ), format( " tilf%sjet.", oe() ) ) } elseif ( LastSaid[ 4, string ] == "remove" ) { local Gang = LastSaid:concat( " ", 5 ) GangUnlimited[ Gang, number ] = 0 printColor( vec( 255, 127, 0 ), Gang, vec( 200, 0, 0 ), " fjernet." ) } elseif ( LastSaid[ 4, string ] == "list" ) { foreach( Gang, Licens:number=GangUnlimited ) { if ( Licens ) { printColor( vec( 255, 127, 0 ), Gang ) } } } } } elseif ( LastSaid[ 2, string ] == "blacklist" ) { if ( LastSaid[ 3, string ] == "player" ) { if ( LastSaid[ 4, string ] == "add" ) { local Find = LastSaid:concat( " ", 5 ) if ( Find:isSteamID() ) { local Player = SteamIDLookup[ Find, entity ] if ( Player ) { local Name = Player:name() if ( Name ) { PlayerBlacklist[ Find, number ] = 1 printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), " blacklisted." ) } }else { PlayerBlacklist[ Find, number ] = 1 printColor( vec( 255, 127, 0 ), Find, vec( 0, 200, 0 ), " blacklisted." ) } }else { local Player = findPlayerByName( Find ) if ( Player ) { local Name = Player:name() local SteamID = Player:steamID() PlayerBlacklist[ SteamID, number ] = 1 printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), " blacklisted." ) }else { printColor( vec( 255, 255, 255 ), "Spiller \"", vec( 255, 127, 0 ), Find, vec( 255, 255, 255 ), "\" ikke fundet." ) } } } elseif ( LastSaid[ 4, string ] == "remove" ) { local Find = LastSaid:concat( " ", 5 ) if ( Find:isSteamID() ) { local Player = SteamIDLookup[ Find, entity ] if ( Player ) { local Name = Player:name() if ( Name ) { PlayerBlacklist[ Find, number ] = 0 printColor( vec( 255, 127, 0 ), Name, vec( 200, 0, 0 ), " unblacklisted." ) } }else { PlayerBlacklist[ Find, number ] = 0 printColor( vec( 255, 127, 0 ), Find, vec( 200, 0, 0 ), " unblacklisted." ) } }else { local Player = findPlayerByName( Find ) if ( Player ) { local Name = Player:name() local SteamID = Player:steamID() PlayerBlacklist[ SteamID, number ] = 0 printColor( vec( 255, 127, 0 ), Name, vec( 200, 0, 0 ), " unblacklisted." ) }else { printColor( vec( 255, 255, 255 ), "Spiller \"", vec( 255, 127, 0 ), Find, vec( 255, 255, 255 ), "\" ikke fundet." ) } } } elseif ( LastSaid[ 4, string ] == "list" ) { foreach( SteamID, Licens:number=PlayerBlacklist ) { if ( Licens ) { local PlayersTarget = SteamIDLookup[ SteamID, entity ] if ( PlayersTarget ) { local Name = PlayersTarget:name() printColor( vec( 255, 127, 0 ), Name, vec( 0, 200, 0 ), " ONLINE" ) }else { local Name = SteamIDLookup[ SteamID, string ] if ( Name ) { printColor( vec( 255, 127, 0 ), Name, "( ", SteamID, " )", vec( 200, 0, 0 ), " OFFLINE" ) }else { printColor( vec( 255, 127, 0 ), SteamID, vec( 200, 0, 0 ), " OFFLINE" ) } } } } } } elseif ( LastSaid[ 3, string ] == "gang" ) { if ( LastSaid[ 4, string ] == "add" ) { local Gang = LastSaid:concat( " ", 5 ) GangBlacklist[ Gang, number ] = 1 printColor( vec( 255, 127, 0 ), Gang, vec( 0, 200, 0 ), " blacklisted." ) } elseif ( LastSaid[ 4, string ] == "remove" ) { local Gang = LastSaid:concat( " ", 5 ) GangBlacklist[ Gang, number ] = 0 printColor( vec( 255, 127, 0 ), Gang, vec( 200, 0, 0 ), " unblacklisted." ) } elseif ( LastSaid[ 4, string ] == "list" ) { foreach( Gang, Licens:number=GangBlacklist ) { if ( Licens ) { printColor( vec( 255, 127, 0 ), Gang ) } } } } } elseif ( LastSaid[ 2, string ] == "away" ) { printColor( vec( 255, 127, 0 ), "Away." ) Present = 0 } elseif ( LastSaid[ 2, string ] == "back" ) { printColor( vec( 255, 127, 0 ), "Back." ) Present = 1 } elseif ( LastSaid[ 2, string ] == "lottery" ) { if ( LastSaid[ 3, string ] == "start" ) { if ( BlockLottery == 0 ) { if ( curtime() > MiscData[ "NextLottery", number ] ) { local Amount = LastSaid[ 4, string ]:toNumber() if ( inrange( Amount, 100, 10000 ) ) { concmd( format( "darkrp lottery %s", Amount ) ) printColor( vec( 255, 255, 255 ), format( "Du startede et lotteri p%s ", aa() ), vec( 255, 127, 0 ), Amount, vec( 255, 255, 255 ), " kr." ) concmd( "play buttons/button9.wav" ) MiscData[ "NextLottery", number ] = curtime() + 330 } }else { printColor( vec( 255, 255, 255 ), "Du kan starte et lotteri om ", vec( 255, 127, 0 ), ceil( MiscData[ "NextLottery", number ] - curtime() ), vec( 255, 255, 255 ), " sekunder." ) } }else { printColor( vec( 255, 255, 255 ), "Der er en spiller igang med at starte et lotteri." ) } } elseif ( LastSaid[ 3, string ] == "fix" ) { BlockLottery = 0 } } hideChat(1) } } event input( InputName:string ) { if ( cpuUsage() > 0.000060 ) { exit() } if ( InputName == "User" & User ) { if ( !Active ) { User:cooldownMessage( NoCanGiveMessage, 30 ) exit() } if ( !Present ) { User:cooldownMessage( NoPresentMessage, 30 ) exit() } local Blacklist = User:blacklistStatus() if ( Blacklist ) { exit() } local Customer = User:isCustomer() if ( Egp:egpButton( 20, User ) ) { if ( Customer < 1 ) { if ( User:hasLicense() == 0 ) { moneyRequest( User, 3000, PlayerOnceMessage ) } } } elseif ( Egp:egpButton( 30, User ) ) { if ( Customer < 2 ) { User:cooldownMessage( PlayerUnlimitedInfo, 15 ) moneyRequest( User, 15000, PlayerUnlimitedMessage ) } } elseif ( Egp:egpButton( 40, User ) ) { if ( Customer < 3 ) { if ( User:getGang() == "No gang" ) { User:cooldownMessage( NoGangMessage, 15 ) }else { User:cooldownMessage( GangUnlimitedInfo, 15 ) moneyRequest( User, 50000, GangUnlimitedMessage ) } } } elseif ( Egp:egpButton( 34, User ) ) { User:cooldownMessage( PlayerUnlimitedInfo, 15 ) } elseif ( Egp:egpButton( 44, User ) ) { User:cooldownMessage( GangUnlimitedInfo, 15 ) } elseif ( Egp:egpButton( 50, User ) & BlockLottery == 0 ) { if ( curtime() > MiscData[ "NextLottery", number ] ) { moneyRequest( User, 10000, LotteryMessage ) BlockLottery = 1 }else { User:cooldownMessage( format( "Du kan betale for at starte et lotteri om %s sekunder", ceil( MiscData[ "NextLottery", number ] - curtime() ) ), 15 ) } } elseif ( Egp:egpButton( 60, User ) ) { User:cooldownMessage( format( "Skriv den %snskede fartgr%snse imens du kigger p%s denne knap. Det skal v%sre en af: 30, 40, 45, 50.", oe(), ae(), aa(), ae() ), 15 ) } elseif ( Egp:egpButton( 70, User ) ) { User:cooldownMessage( format( "Skriv den %snskede fartgr%snse imens du kigger p%s denne knap. Det skal v%sre en af: 60, 65, 70, 75, 80, 90.", oe(), ae(), aa(), ae() ), 15 ) } } } event moneyRequestRespond( Target:entity, _:number, Title:string, Paid:number, _:number, _:number ) { if ( Title == PlayerOnceMessage ) { if ( !Paid ) { exit() } local SteamID = Target:steamID() printColor( vec( 255, 127, 0 ), Target:name(), vec( 0, 200, 0 ), format( " har betalt for at f%s et v%sbenlicens.", aa(), aa() ) ) concmd( "play buttons/button3.wav" ) PlayerOnce[ SteamID, number ] = 1 } elseif ( Title == PlayerUnlimitedMessage ) { if ( !Paid ) { exit() } local SteamID = Target:steamID() printColor( vec( 255, 127, 0 ), Target:name(), vec( 0, 200, 0 ), format( " har betalt for at f%s et ubegr%snset v%sbenlicens.", aa(), ae(), aa() ) ) concmd( "play buttons/button3.wav" ) PlayerUnlimited[ SteamID, number ] = 1 } elseif ( Title == GangUnlimitedMessage ) { if ( !Paid ) { exit() } local Gang = Target:getGang() printColor( vec( 255, 127, 0 ), Target:name(), vec( 0, 200, 0 ), format( " har betalt for at f%s et ubegr%snset v%sbenlicens til sit gang.", aa(), ae(), aa() ) ) concmd( "play buttons/button3.wav" ) GangUnlimited[ Gang, number ] = 1 } elseif ( Title == LotteryMessage ) { BlockLottery = 0 if ( !Paid ) { exit() } concmd( "darkrp lottery 10000" ) printColor( vec( 255, 127, 0 ), Target:name(), vec( 0, 200, 0 ), " har betalt for starte et lotteri." ) concmd( "play buttons/button9.wav" ) MiscData[ "NextLottery", number ] = curtime() + 330 } } 3 Link til kommentar
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